P-PS2-1: Push/Pull Device Design
Use tools and materials to design and build a device that causes an object to move faster with a push or a pull. (Cause and Effect)
Clarification Statement: Emphasis should be on developing an interest in investigating forces (pushes or pulls). Examples of forces could include a string attached to an object being pulled or a ramp to increase the speed of an object.
Assessment Boundary: Assessment is limited to relative measures of speed (slower, faster)
Evidence Statement
Science Practices
Designing Solutions
Disciplinary Core Ideas
PS2.A: Forces and Motion
PS3.C: Relationship Between Energy and Forces
Crosscutting Concepts
Cause and Effect
Assessments
Phenomena
Anchor Charts
Video
Vocabulary
Cause and Effect
Object
Move
Speed
Push
Pull
Learning Plans
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