K-PS2-2: Motion Design Solution

Analyze data to determine if a design solution works as intended to change the speed or direction of an object with a push or a pull. (Cause and Effect)

Clarification Statement: Examples of problems requiring a solution could include having a marble or other object move a certain distance, follow a particular path, and knock down other objects. Examples of solutions could include tools such as a ramp to increase the speed of the object and a structure that would cause an object such as a marble or ball to turn.

Assessment Boundary: Assessment does not include friction as a mechanism for change in speed.




Assessments

The following assessments were created by science teachers hoping to better understand the NGSS. In most cases teachers went from standard to assessment in around an hour.  These are drafts and should be used accordingly. Feel free to improve these assessments or contribute to the collection. Learn more about assessment design here.


Phenomena

 

Anchor Charts


Video


Vocabulary

Object
Cause and Effect
Change
Push
Pull
Speed (e.g. Faster, slower)
Direction (e.g. Which way?
Motion
Change

Analyze data to determine if a design solution works as intended to change the speed or direction of an object with a push or a pull. (Cause and Effect)


Learning Plans


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